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Scratch programming (blocks)

Scratch programming (blocks)

Last update 

스크래치 프로그래밍 언어

Items (23)

  • Stores a value to the variable.

    set

  • Changes the value of the variable.

    change

  • Shows the variable monitor on the stage.

    show

  • Hides the variable monitor on the stage.

    hide

  • Reports/obtains/gets the value of the variable.

    get

  • Move 10 steps (in the current direction)

    move

  • Move 10 steps in the opposite direction.

    move opposite

  • Point Up (0)

    point up

  • Point in right direction (90)

    point right

  • Point in left direction (-90)

    point left

  • Point downwards (180)

    point down

  • Point in the direction of 150.

    point at

  • Point in the opposite direction.

    point opposite

  • Change to the next costume (if multiple costumes are available in Costumes Tab)

    next costume

  • The number next to the costume in the list.

    costume number

  • The inputs (operands) for an arithmetic operation could be numbers, variables, or arithmetic expression.

    operands

  • Compare numeric numbers (or variables/expressions); the result is boolean (true/false)

    relational operators

  • The AND/OR/NOT operators can be used to combine Boolean expressions (the outcomes of relational operators or other logical operators).

    logical operators

  • The loop will continue forever (indefinitely).

    forever

  • The loop will continue while the condition is true. The loop will break when x is 5.

    forever if

  • The loop will continue while the condition is NOT true. The loop will break when x is 6.

    repeat until

  • The loop is executed for the given (10) number of times.

    repeat

  • If the condition is true, the code in the block is executed.

    if block